Global Arcade Gaming Market Report, History and Forecast 2013-2025, Breakdown Data by Companies, Key Regions, Types and Application
  • Published Date: August 2018 | Pages: 94
  • Single User: 3350 USD | Enterprice Wide License: 6700 USD

  • Description

    This report studies the Arcade Gaming market size by players, regions, product types and end industries, history data 2013-2017 and forecast data 2018-2025; This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter’s Five Forces Analysis.

    Arcade gaming or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers.

    The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.

    In 2017, the global Arcade Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% between 2018 and 2025.

    This report focuses on the global top players, covered

    CXC Simulations

    Eleetus

    NAMCO

    SEGA

    D-BOX Technologies

    Vesaro

    Taito

    BRUNSWICK GROUP

    Gold Standard Games

    Rene Pierre

    Market segment by Regions/Countries, this report covers

    North America

    Europe

    China

    Rest of Asia Pacific

    Central & South America

    Middle East & Africa

    Market segment by Type, the product can be split into

    Racing

    Shooting

    Sports

    Action

    Market segment by Application, the market can be split into

    Restaurants

    Bars

    Amusement Arcades

    The study objectives of this report are:

    To study and forecast the market size of Arcade Gaming in global market.

    To analyze the global key players, SWOT analysis, value and global market share for top players.

    To define, describe and forecast the market by type, end use and region.

    To analyze and compare the market status and forecast among global major regions.

    To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.

    To identify significant trends and factors driving or inhibiting the market growth.

    To analyze the opportunities in the market for stakeholders by identifying the high growth segments.

    To strategically analyze each submarket with respect to individual growth trend and their contribution to the market

    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

    To strategically profile the key players and comprehensively analyze their growth strategies.

    In this study, the years considered to estimate the market size of Arcade Gaming are as follows:

    History Year: 2013-2017

    Base Year: 2017

    Estimated Year: 2018

    Forecast Year 2018 to 2025

    For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

    Key Stakeholders

    Raw material suppliers

    Distributors/traders/wholesalers/suppliers

    Regulatory bodies, including government agencies and NGO

    Commercial research & development (R&D) institutions

    Importers and exporters

    Government organizations, research organizations, and consulting firms

    Trade associations and industry bodies

    End-use industries

    Available Customizations

    With the given market data, QYResearch offers customizations according to the company’s specific needs. The following customization options are available for the report:

    Further breakdown of Arcade Gaming market on basis of the key contributing countries.

    Detailed analysis and profiling of additional market players.


    Research Methodology

    QY Reports in their recently published report, have emphasized upon the unique and key findings of the industry for a particular assessment period. The report mainly categorizes the custom market survey conducted by the experts to collect high-quality data analysis and visualization to bring out the various dynamics of the industry. It offers a detailed information about the latest updates such as several new technological advancements made, mergers and acquisitions, new entrants in the market, which make an impact on different segments of the industry.

    Segmental Analysis

    The global industry has been segmented on the basis of its products, regions, end users, technology, applications and cues for positioning, advertising & communication strategies. For a better understanding of the market, QY Reports has also provided a detailed analysis of drivers, restraints, and opportunities that dominate the present market scenario and also provides the anticipation of the future status of this industry.

    QY Reports emphasizes on the essentials of analyzing qualitative and quantitative aspects of the industry. While giving a brief idea about the revenue opportunities for all the segments, this report has also provided the impact of industry expertise to determine the scope of the study for all the segments over the predicted period.

    Regional Analysis

    The report comprises of the geographical landscape of the industry and is briefly segmented into key regions such as North America, the Asia Pacific, Latin America, and the Middle East and Africa. Our research methodology also focuses on understanding the niche countries such as Vietnam, Indonesia, Thailand, Malaysia, Mexico, and Italy to give lucid essence of the country-wide acceptance and growth of this industry. It also provides the reader with extensive data related to the market thus, empowering them to make informed decisions about doing business.

    Our infallible research methodology offers flexibility to suit varying budgets, deadlines, and altering market dynamics. Our researches cover a detailed comprehension of a wide spectrum of products and services, along with the business strategies adopted by the new entrants who are trying to establish themselves in the competitive landscape. The market size and revenue generated by each segments has been analyzed with the help of Basis Point Share technique, which accurately calculates the percentage change in the value of trending products.

    QY Reports is committed to offer a targeted market view in order to eliminate redundant information for the complete satisfaction of thereader.

    Various sales channels such as Original Equipment Manufacturers and aftermarkets across various key regions are covered in this report.

    Our quantitative research approach identifies the market size and how much it might be worth to find areas for sales growth. It also helps the reader understand the demographics of customers, such as their gender and age. The qualitative research renders a better understanding of the customer requirements and identifies opportunities for enhancing sales and also improving customer service.

    Our research experts have focused on to offer a detailed description of the supply side of the business before placing the product in the market. The syndicated research covers critical aspects of market research to generate useful strategies that ensure accurate analysis, high-level data integrity, and impeccable forecasts. On-demand customization or bespoke proposals are rendered to exactly meet the customer needs. The information provided regarding the geographical segmentation and the competitive landscape is based on the study done on the authenticated data from direct observations, online surveys, government agencies, industry bodies, and expert interviews.

    QY Reports offers market attractiveness, which presents a market index to help the clients and target audiences recognize the numerous opportunities that the industry holds.

    In order to authenticate the data, our experts have interviewed the industry experts on various panels across the globe who have sufficient experience and knowledge related to the field. QY Reports has used frameworks such as Year on Year growth forecast, parent market overview for data analysis, and the performance of various macroeconomic factors. Also, the analysts have gathered all the necessary information from the annual reports of various companies, their official websites, and some paid publications in order to offer full-proof reports to our clients.

    The report has developed a time-bound strategic roadmap for the readers by weaving different aspects of business into a winning fabric.


    Table of Contents
    Arcade Gaming Market Report by Company, Regions, Types and Applications, Global Status and Forecast to 2025

    1 Industry Overview of Arcade Gaming

    1.1 Arcade Gaming Market Overview

    1.1.1 Arcade Gaming Product Scope

    1.1.2 Market Status and Outlook

    1.2 Global Arcade Gaming Market Size and Analysis by Regions

    1.2.1 North America

    1.2.2 Europe

    1.2.3 China

    1.2.4 Rest of Asia Pacific

    1.2.5 Central & South America

    1.2.6 Middle East & Africa

    1.3 Arcade Gaming Market by Type

    1.3.1 Racing

    1.3.2 Shooting

    1.3.3 Sports

    1.3.4 Action

    1.4 Arcade Gaming Market by End Users/Application

    1.4.1 Restaurants

    1.4.2 Bars

    1.4.3 Amusement Arcades

    2 Global Arcade Gaming Competition Analysis by Players

    2.1 Arcade Gaming Market Size (Value) by Players (2017 and 2018)

    2.2 Competitive Status and Trend

    2.2.1 Market Concentration Rate

    2.2.2 Product/Service Differences

    2.2.3 New Entrants

    2.2.4 The Technology Trends in Future

    3 Company (Top Players) Profiles

    3.1 CXC Simulations

    3.1.1 Company Profile

    3.1.2 Main Business/Business Overview

    3.1.3 Products, Services and Solutions

    3.1.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.1.5 Recent Developments

    3.2 Eleetus

    3.2.1 Company Profile

    3.2.2 Main Business/Business Overview

    3.2.3 Products, Services and Solutions

    3.2.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.2.5 Recent Developments

    3.3 NAMCO

    3.3.1 Company Profile

    3.3.2 Main Business/Business Overview

    3.3.3 Products, Services and Solutions

    3.3.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.3.5 Recent Developments

    3.4 SEGA

    3.4.1 Company Profile

    3.4.2 Main Business/Business Overview

    3.4.3 Products, Services and Solutions

    3.4.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.4.5 Recent Developments

    3.5 D-BOX Technologies

    3.5.1 Company Profile

    3.5.2 Main Business/Business Overview

    3.5.3 Products, Services and Solutions

    3.5.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.5.5 Recent Developments

    3.6 Vesaro

    3.6.1 Company Profile

    3.6.2 Main Business/Business Overview

    3.6.3 Products, Services and Solutions

    3.6.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.6.5 Recent Developments

    3.7 Taito

    3.7.1 Company Profile

    3.7.2 Main Business/Business Overview

    3.7.3 Products, Services and Solutions

    3.7.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.7.5 Recent Developments

    3.8 BRUNSWICK GROUP

    3.8.1 Company Profile

    3.8.2 Main Business/Business Overview

    3.8.3 Products, Services and Solutions

    3.8.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.8.5 Recent Developments

    3.9 Gold Standard Games

    3.9.1 Company Profile

    3.9.2 Main Business/Business Overview

    3.9.3 Products, Services and Solutions

    3.9.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.9.5 Recent Developments

    3.10 Rene Pierre

    3.10.1 Company Profile

    3.10.2 Main Business/Business Overview

    3.10.3 Products, Services and Solutions

    3.10.4 Arcade Gaming Revenue (Value) (2013-2018)

    3.10.5 Recent Developments

    4 Global Arcade Gaming Market Size by Type and Application (2013-2018)

    4.1 Global Arcade Gaming Market Size by Type (2013-2018)

    4.2 Global Arcade Gaming Market Size by Application (2013-2018)

    4.3 Potential Application of Arcade Gaming in Future

    4.4 Top Consumer/End Users of Arcade Gaming

    5 North America Arcade Gaming Development Status and Outlook

    5.1 North America Arcade Gaming Market Size (2013-2018)

    5.2 North America Arcade Gaming Market Size and Market Share by Players (2017 and 2018)

    6 Europe Arcade Gaming Development Status and Outlook

    6.1 Europe Arcade Gaming Market Size (2013-2018)

    6.2 Europe Arcade Gaming Market Size and Market Share by Players (2017 and 2018)

    7 China Arcade Gaming Development Status and Outlook

    7.1 China Arcade Gaming Market Size (2013-2018)

    7.2 China Arcade Gaming Market Size and Market Share by Players (2017 and 2018)

    8 Rest of Asia Pacific Arcade Gaming Development Status and Outlook

    8.1 Rest of Asia Pacific Arcade Gaming Market Size (2013-2018)

    8.2 Rest of Asia Pacific Arcade Gaming Market Size and Market Share by Players (2017 and 2018)

    9 Central & South America Arcade Gaming Development Status and Outlook

    9.1 Central & South America Arcade Gaming Market Size (2013-2018)

    9.2 Central & South America Arcade Gaming Market Size and Market Share by Players (2017 and 2018)

    10 Middle East & Africa Arcade Gaming Development Status and Outlook

    10.1 Middle East & Africa Arcade Gaming Market Size (2013-2018)

    10.2 Middle East & Africa Arcade Gaming Market Size and Market Share by Players (2017 and 2018)

    11 Market Forecast by Regions, Type and Application (2018-2025)

    11.1 Global Arcade Gaming Market Size (Value) by Regions (2018-2025)

    11.1.1 North America Arcade Gaming Revenue and Growth Rate (2018-2025)

    11.1.2 Europe Arcade Gaming Revenue and Growth Rate (2018-2025)

    11.1.3 China Arcade Gaming Revenue and Growth Rate (2018-2025)

    11.1.4 Rest of Asia Pacific Arcade Gaming Revenue and Growth Rate (2018-2025)

    11.1.5 Central & South America Arcade Gaming Revenue and Growth Rate (2018-2025)

    11.1.6 Middle East & Africa Arcade Gaming Revenue and Growth Rate (2018-2025)

    11.2 Global Arcade Gaming Market Size (Value) by Type (2018-2025)

    11.3 Global Arcade Gaming Market Size by Application (2018-2025)

    12 Arcade Gaming Market Dynamics

    12.1 Arcade Gaming Market Opportunities

    12.2 Arcade Gaming Challenge and Risk

    12.2.1 Competition from Opponents

    12.2.2 Downside Risks of Economy

    12.3 Arcade Gaming Market Constraints and Threat

    12.3.1 Threat from Substitute

    12.3.2 Government Policy

    12.3.3 Technology Risks

    12.4 Arcade Gaming Market Driving Force

    12.4.1 Growing Demand from Emerging Markets

    12.4.2 Potential Application

    13 Market Effect Factors Analysis

    13.1 Technology Progress/Risk

    13.1.1 Substitutes

    13.1.2 Technology Progress in Related Industry

    13.2 Consumer Needs Trend/Customer Preference

    13.3 External Environmental Change

    13.3.1 Economic Fluctuations

    13.3.2 Other Risk Factors

    14 Research Finding/Conclusion

    15 Appendix

    Methodology

    Analyst Introduction

    Data Source