Global Augmented Reality Gaming Market Professional Survey Report 2018
  • Published Date: October-2018 | Pages: 116
  • Single User: 3500 USD | Enterprice Wide License: 7000 USD

  • Description

    This report studies the global Augmented Reality Gaming market status and forecast, categorizes the global Augmented Reality Gaming market size (value & volume) by manufacturers, type, application, and region. This report focuses on the top manufacturers in North America, Europe, Japan, China, India, Southeast Asia and other regions (Central & South America, and Middle East & Africa).

    Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.

    North America is anticipated to emerge as a leading global augmented reality market in overall gaming business. This growth has been spurred by growth in consumers’ disposable income and constant technological innovation. However, South Korea and China in Asia Pacific region are poised to remain as lucrative growth regions throughout the forecast period. From the global standpoint, factors such as technological breakthroughs are foreseen to drive market growth, whereas the upgrade cost of augmented reality devices and high maintenance is expected to curtail growth to some extent.

    The global Augmented Reality Gaming market is valued at xx million US$ in 2017 and will reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2018-2025.

    The major manufacturers covered in this report

    Augmented Pixels

    Aurasma

    Blippar

    Catchoom

    Infinity Augmented Reality

    Metaio

    Qualcomm

    Total Immersion

    VividWorks

    Wikitude

    Zappar

    Geographically, this report studies the top producers and consumers, focuses on product capacity, production, value, consumption, market share and growth opportunity in these key regions, covering

    North America

    Europe

    China

    Japan

    India

    Southeast Asia

    Other regions (Central & South America, Middle East & Africa)

    We can also provide the customized separate regional or country-level reports, for the following regions:

    North America

    United States

    Canada

    Mexico

    Asia-Pacific

    China

    India

    Japan

    South Korea

    Australia

    Indonesia

    Singapore

    Rest of Asia-Pacific

    Europe

    Germany

    France

    UK

    Italy

    Spain

    Russia

    Rest of Europe

    Central & South America

    Brazil

    Argentina

    Rest of South America

    Middle East & Africa

    Saudi Arabia

    Turkey

    Rest of Middle East & Africa

    On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into

    Head Mounted Display

    Handheld Display

    Spatial Display

    By Application, the market can be split into

    Commercial Use

    Home Use

    The study objectives of this report are:

    To analyze and study the global Augmented Reality Gaming capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);

    Focuses on the key Augmented Reality Gaming manufacturers, to study the capacity, production, value, market share and development plans in future.

    Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.

    To define, describe and forecast the market by type, application and region.

    To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.

    To identify significant trends and factors driving or inhibiting the market growth.

    To analyze the opportunities in the market for stakeholders by identifying the high growth segments.

    To strategically analyze each submarket with respect to individual growth trend and their contribution to the market.

    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

    To strategically profile the key players and comprehensively analyze their growth strategies.

    In this study, the years considered to estimate the market size of Augmented Reality Gaming are as follows:

    History Year: 2013-2017

    Base Year: 2017

    Estimated Year: 2018

    Forecast Year 2018 to 2025

    For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

    Key Stakeholders

    Augmented Reality Gaming Manufacturers

    Augmented Reality Gaming Distributors/Traders/Wholesalers

    Augmented Reality Gaming Subcomponent Manufacturers

    Industry Association

    Downstream Vendors

    Available Customizations

    With the given market data, QYResearch offers customizations according to the company’s specific needs. The following customization options are available for the report:

    Regional and country-level analysis of the Augmented Reality Gaming market, by end-use.

    Detailed analysis and profiles of additional market players.


    Research Methodology

    QY Reports in their recently published report, have emphasized upon the unique and key findings of the industry for a particular assessment period. The report mainly categorizes the custom market survey conducted by the experts to collect high-quality data analysis and visualization to bring out the various dynamics of the industry. It offers a detailed information about the latest updates such as several new technological advancements made, mergers and acquisitions, new entrants in the market, which make an impact on different segments of the industry.

    Segmental Analysis

    The global industry has been segmented on the basis of its products, regions, end users, technology, applications and cues for positioning, advertising & communication strategies. For a better understanding of the market, QY Reports has also provided a detailed analysis of drivers, restraints, and opportunities that dominate the present market scenario and also provides the anticipation of the future status of this industry.

    QY Reports emphasizes on the essentials of analyzing qualitative and quantitative aspects of the industry. While giving a brief idea about the revenue opportunities for all the segments, this report has also provided the impact of industry expertise to determine the scope of the study for all the segments over the predicted period.

    Regional Analysis

    The report comprises of the geographical landscape of the industry and is briefly segmented into key regions such as North America, the Asia Pacific, Latin America, and the Middle East and Africa. Our research methodology also focuses on understanding the niche countries such as Vietnam, Indonesia, Thailand, Malaysia, Mexico, and Italy to give lucid essence of the country-wide acceptance and growth of this industry. It also provides the reader with extensive data related to the market thus, empowering them to make informed decisions about doing business.

    Our infallible research methodology offers flexibility to suit varying budgets, deadlines, and altering market dynamics. Our researches cover a detailed comprehension of a wide spectrum of products and services, along with the business strategies adopted by the new entrants who are trying to establish themselves in the competitive landscape. The market size and revenue generated by each segments has been analyzed with the help of Basis Point Share technique, which accurately calculates the percentage change in the value of trending products.

    QY Reports is committed to offer a targeted market view in order to eliminate redundant information for the complete satisfaction of thereader.

    Various sales channels such as Original Equipment Manufacturers and aftermarkets across various key regions are covered in this report.

    Our quantitative research approach identifies the market size and how much it might be worth to find areas for sales growth. It also helps the reader understand the demographics of customers, such as their gender and age. The qualitative research renders a better understanding of the customer requirements and identifies opportunities for enhancing sales and also improving customer service.

    Our research experts have focused on to offer a detailed description of the supply side of the business before placing the product in the market. The syndicated research covers critical aspects of market research to generate useful strategies that ensure accurate analysis, high-level data integrity, and impeccable forecasts. On-demand customization or bespoke proposals are rendered to exactly meet the customer needs. The information provided regarding the geographical segmentation and the competitive landscape is based on the study done on the authenticated data from direct observations, online surveys, government agencies, industry bodies, and expert interviews.

    QY Reports offers market attractiveness, which presents a market index to help the clients and target audiences recognize the numerous opportunities that the industry holds.

    In order to authenticate the data, our experts have interviewed the industry experts on various panels across the globe who have sufficient experience and knowledge related to the field. QY Reports has used frameworks such as Year on Year growth forecast, parent market overview for data analysis, and the performance of various macroeconomic factors. Also, the analysts have gathered all the necessary information from the annual reports of various companies, their official websites, and some paid publications in order to offer full-proof reports to our clients.

    The report has developed a time-bound strategic roadmap for the readers by weaving different aspects of business into a winning fabric.


    Table of Contents
    Global Augmented Reality Gaming Market Professional Survey Report 2018

    1 Industry Overview of Augmented Reality Gaming

    1.1 Definition and Specifications of Augmented Reality Gaming

    1.1.1 Definition of Augmented Reality Gaming

    1.1.2 Specifications of Augmented Reality Gaming

    1.2 Classification of Augmented Reality Gaming

    1.2.1 Head Mounted Display

    1.2.2 Handheld Display

    1.2.3 Spatial Display

    1.3 Applications of Augmented Reality Gaming

    1.3.1 Commercial Use

    1.3.2 Home Use

    1.4 Market Segment by Regions

    1.4.1 North America

    1.4.2 Europe

    1.4.3 China

    1.4.4 Japan

    1.4.5 Southeast Asia

    1.4.6 India

    2 Manufacturing Cost Structure Analysis of Augmented Reality Gaming

    2.1 Raw Material and Suppliers

    2.2 Manufacturing Cost Structure Analysis of Augmented Reality Gaming

    2.3 Manufacturing Process Analysis of Augmented Reality Gaming

    2.4 Industry Chain Structure of Augmented Reality Gaming

    3 Technical Data and Manufacturing Plants Analysis of Augmented Reality Gaming

    3.1 Capacity and Commercial Production Date of Global Augmented Reality Gaming Major Manufacturers in 2017

    3.2 Manufacturing Plants Distribution of Global Augmented Reality Gaming Major Manufacturers in 2017

    3.3 R&D Status and Technology Source of Global Augmented Reality Gaming Major Manufacturers in 2017

    3.4 Raw Materials Sources Analysis of Global Augmented Reality Gaming Major Manufacturers in 2017

    4 Global Augmented Reality Gaming Overall Market Overview

    4.1 2013-2018E Overall Market Analysis

    4.2 Capacity Analysis

    4.2.1 2013-2018E Global Augmented Reality Gaming Capacity and Growth Rate Analysis

    4.2.2 2017 Augmented Reality Gaming Capacity Analysis (Company Segment)

    4.3 Sales Analysis

    4.3.1 2013-2018E Global Augmented Reality Gaming Sales and Growth Rate Analysis

    4.3.2 2017 Augmented Reality Gaming Sales Analysis (Company Segment)

    4.4 Sales Price Analysis

    4.4.1 2013-2018E Global Augmented Reality Gaming Sales Price

    4.4.2 2017 Augmented Reality Gaming Sales Price Analysis (Company Segment)

    5 Augmented Reality Gaming Regional Market Analysis

    5.1 North America Augmented Reality Gaming Market Analysis

    5.1.1 North America Augmented Reality Gaming Market Overview

    5.1.2 North America 2013-2018E Augmented Reality Gaming Local Supply, Import, Export, Local Consumption Analysis

    5.1.3 North America 2013-2018E Augmented Reality Gaming Sales Price Analysis

    5.1.4 North America 2017 Augmented Reality Gaming Market Share Analysis

    5.2 Europe Augmented Reality Gaming Market Analysis

    5.2.1 Europe Augmented Reality Gaming Market Overview

    5.2.2 Europe 2013-2018E Augmented Reality Gaming Local Supply, Import, Export, Local Consumption Analysis

    5.2.3 Europe 2013-2018E Augmented Reality Gaming Sales Price Analysis

    5.2.4 Europe 2017 Augmented Reality Gaming Market Share Analysis

    5.3 China Augmented Reality Gaming Market Analysis

    5.3.1 China Augmented Reality Gaming Market Overview

    5.3.2 China 2013-2018E Augmented Reality Gaming Local Supply, Import, Export, Local Consumption Analysis

    5.3.3 China 2013-2018E Augmented Reality Gaming Sales Price Analysis

    5.3.4 China 2017 Augmented Reality Gaming Market Share Analysis

    5.4 Japan Augmented Reality Gaming Market Analysis

    5.4.1 Japan Augmented Reality Gaming Market Overview

    5.4.2 Japan 2013-2018E Augmented Reality Gaming Local Supply, Import, Export, Local Consumption Analysis

    5.4.3 Japan 2013-2018E Augmented Reality Gaming Sales Price Analysis

    5.4.4 Japan 2017 Augmented Reality Gaming Market Share Analysis

    5.5 Southeast Asia Augmented Reality Gaming Market Analysis

    5.5.1 Southeast Asia Augmented Reality Gaming Market Overview

    5.5.2 Southeast Asia 2013-2018E Augmented Reality Gaming Local Supply, Import, Export, Local Consumption Analysis

    5.5.3 Southeast Asia 2013-2018E Augmented Reality Gaming Sales Price Analysis

    5.5.4 Southeast Asia 2017 Augmented Reality Gaming Market Share Analysis

    5.6 India Augmented Reality Gaming Market Analysis

    5.6.1 India Augmented Reality Gaming Market Overview

    5.6.2 India 2013-2018E Augmented Reality Gaming Local Supply, Import, Export, Local Consumption Analysis

    5.6.3 India 2013-2018E Augmented Reality Gaming Sales Price Analysis

    5.6.4 India 2017 Augmented Reality Gaming Market Share Analysis

    6 Global 2013-2018E Augmented Reality Gaming Segment Market Analysis (by Type)

    6.1 Global 2013-2018E Augmented Reality Gaming Sales by Type

    6.2 Different Types of Augmented Reality Gaming Product Interview Price Analysis

    6.3 Different Types of Augmented Reality Gaming Product Driving Factors Analysis

    6.3.1 Head Mounted Display Growth Driving Factor Analysis

    6.3.2 Handheld Display Growth Driving Factor Analysis

    6.3.3 Spatial Display Growth Driving Factor Analysis

    7 Global 2013-2018E Augmented Reality Gaming Segment Market Analysis (by Application)

    7.1 Global 2013-2018E Augmented Reality Gaming Consumption by Application

    7.2 Different Application of Augmented Reality Gaming Product Interview Price Analysis

    7.3 Different Application of Augmented Reality Gaming Product Driving Factors Analysis

    7.3.1 Commercial Use of Augmented Reality Gaming Growth Driving Factor Analysis

    7.3.2 Home Use of Augmented Reality Gaming Growth Driving Factor Analysis

    8 Major Manufacturers Analysis of Augmented Reality Gaming

    8.1 Augmented Pixels

    8.1.1 Company Profile

    8.1.2 Product Picture and Specifications

    8.1.2.1 Product A

    8.1.2.2 Product B

    8.1.3 Augmented Pixels 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.1.4 Augmented Pixels 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.2 Aurasma

    8.2.1 Company Profile

    8.2.2 Product Picture and Specifications

    8.2.2.1 Product A

    8.2.2.2 Product B

    8.2.3 Aurasma 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.2.4 Aurasma 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.3 Blippar

    8.3.1 Company Profile

    8.3.2 Product Picture and Specifications

    8.3.2.1 Product A

    8.3.2.2 Product B

    8.3.3 Blippar 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.3.4 Blippar 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.4 Catchoom

    8.4.1 Company Profile

    8.4.2 Product Picture and Specifications

    8.4.2.1 Product A

    8.4.2.2 Product B

    8.4.3 Catchoom 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.4.4 Catchoom 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.5 Infinity Augmented Reality

    8.5.1 Company Profile

    8.5.2 Product Picture and Specifications

    8.5.2.1 Product A

    8.5.2.2 Product B

    8.5.3 Infinity Augmented Reality 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.5.4 Infinity Augmented Reality 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.6 Metaio

    8.6.1 Company Profile

    8.6.2 Product Picture and Specifications

    8.6.2.1 Product A

    8.6.2.2 Product B

    8.6.3 Metaio 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.6.4 Metaio 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.7 Qualcomm

    8.7.1 Company Profile

    8.7.2 Product Picture and Specifications

    8.7.2.1 Product A

    8.7.2.2 Product B

    8.7.3 Qualcomm 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.7.4 Qualcomm 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.8 Total Immersion

    8.8.1 Company Profile

    8.8.2 Product Picture and Specifications

    8.8.2.1 Product A

    8.8.2.2 Product B

    8.8.3 Total Immersion 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.8.4 Total Immersion 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.9 VividWorks

    8.9.1 Company Profile

    8.9.2 Product Picture and Specifications

    8.9.2.1 Product A

    8.9.2.2 Product B

    8.9.3 VividWorks 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.9.4 VividWorks 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.10 Wikitude

    8.10.1 Company Profile

    8.10.2 Product Picture and Specifications

    8.10.2.1 Product A

    8.10.2.2 Product B

    8.10.3 Wikitude 2017 Augmented Reality Gaming Sales, Ex-factory Price, Revenue, Gross Margin Analysis

    8.10.4 Wikitude 2017 Augmented Reality Gaming Business Region Distribution Analysis

    8.11 Zappar

    9 Development Trend of Analysis of Augmented Reality Gaming Market

    9.1 Global Augmented Reality Gaming Market Trend Analysis

    9.1.1 Global 2018-2025 Augmented Reality Gaming Market Size (Volume and Value) Forecast

    9.1.2 Global 2018-2025 Augmented Reality Gaming Sales Price Forecast

    9.2 Augmented Reality Gaming Regional Market Trend

    9.2.1 North America 2018-2025 Augmented Reality Gaming Consumption Forecast

    9.2.2 Europe 2018-2025 Augmented Reality Gaming Consumption Forecast

    9.2.3 China 2018-2025 Augmented Reality Gaming Consumption Forecast

    9.2.4 Japan 2018-2025 Augmented Reality Gaming Consumption Forecast

    9.2.5 Southeast Asia 2018-2025 Augmented Reality Gaming Consumption Forecast

    9.2.6 India 2018-2025 Augmented Reality Gaming Consumption Forecast

    9.3 Augmented Reality Gaming Market Trend (Product Type)

    9.4 Augmented Reality Gaming Market Trend (Application)

    10 Augmented Reality Gaming Marketing Type Analysis

    10.1 Augmented Reality Gaming Regional Marketing Type Analysis

    10.2 Augmented Reality Gaming International Trade Type Analysis

    10.3 Traders or Distributors with Contact Information of Augmented Reality Gaming by Region

    10.4 Augmented Reality Gaming Supply Chain Analysis

    11 Consumers Analysis of Augmented Reality Gaming

    11.1 Consumer 1 Analysis

    11.2 Consumer 2 Analysis

    11.3 Consumer 3 Analysis

    11.4 Consumer 4 Analysis

    12 Conclusion of the Global Augmented Reality Gaming Market Professional Survey Report 2017

    Methodology

    Analyst Introduction

    Data Source